Seedance 2.0 提示词库

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找到 371 个提示词

Prompt preview

15-second continuous single-shot cartoon sequence. No cuts. No scene transitions. Soft watercolor illustration style, pastel colors, gentle textures, hand-drawn outlines, dreamy lighting, calm and magical tone Scene: A small animal character walking through a quiet meadow. 0–4s — setup Slow gentle walk, flowers swaying slightly 4–7s — discovery Finds a floating balloon tied to nothing Looks curious 7–10s — interaction Touches it → balloon reacts playfully Starts following the character 10–13s — twist More balloons appear from nowhere 13–15s — punchline Character lifted slightly into the air, surprised but calm Feet barely touching ground Freeze

601
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A snowboarder races down a mountain as an avalanche roars behind. The camera performs a high-speed chase from the front, catching chunks of snow and ice tumbling past.

600
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Stylized 3D animation with exaggerated proportions, sharp martial-arts-inspired choreography, and controlled, rhythmic energy. CHARACTERS - Mechanic: Broad-shouldered, wearing a grease-stained jumpsuit tied at the waist. Ratchets and gauges hang from a heavy belt. Movements follow a precise rhythm: pause -> burst -> lock. Gritty, explosive, unshakable. - Subject: A rusted, sputtering, smoke-belching junker car bouncing violently on its bad suspension. ENVIRONMENT Dimly lit underground garage. Halogen shop lights casting harsh shadows. Tools gleaming on pegboards. MOOD Aggressive precision. Mechanic = total control. Car = violently unstable. TIMELINE 0:00-0:02 (Low angle) The car rattles onto the lift. Mechanic strikes the hood latch with a powerful palm-heel thrust. The hood flies open, releasing a massive cloud of black smoke. 0:02-0:05 (Action sequence) Mechanic dives into the engine bay. Draws two socket wrenches, spinning them like revolvers. He attacks the engine block in a flurry of metallic strikes, bolts flying into the air and landing perfectly in a magnetic tray. 0:05-0:08 (Close-up) The old, leaking oil filter is ripped out and tossed blindly over his shoulder. A new, gleaming filter is snatched from the air and spun onto the threads with a powerful torqueing twist. 0:08-0:11 Mechanic grabs four spark plugs like throwing knives. He hurls them into the cylinder heads with pinpoint accuracy, following up with a heavy pneumatic drill that locks them down in rapid-fire bursts. 0:11-0:13 An oil rag is snapped like a whip across the engine block, wiping away decades of grime in a single stroke. He slams the hood shut with a thunderous boom. 0:13-0:15 FINAL REVEAL The engine purrs with a deep, powerful rumble. The rust is gone, replaced by a gleaming, supercharged monster engine visible through the hood scoop. Mechanic wipes grease from his cheek, spits a toothpick, and lowers the lift.

200
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SUBJECT: @[image1]. WARDROBE: Sleep tee and lounge shorts at home. Tailored jacket, fitted top, trousers, and lace-up shoes outside. ENVIRONMENT: Tiny apartment, bright fridge glow, rain-dusted hallway, chrome metro, clean office, then a bedroom in cool window light. Everything feels glossy and lived-in. MOOD: Late-for-work panic, clipped momentum, breathless urgency, then an exhausted exhale. MUSIC: Fast percussive electro-pop COLOR LOGIC: Hyperreal Pop Look STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / 06:50 on the phone screen as it shakes on rumpled sheets. / SFX: alarm, sheet rustle. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into her jolting upright through side light, throwing the blanket aside, and planting her feet on the floor in one rushed motion, still in a soft sleep tee and lounge shorts. / SFX: mattress bounce, blanket whip, sharp breath. SHOT 3: MCU, 50mm slide / Cut on action into face wash at the sink, droplets catching the top light. / SFX: faucet rush, water slap. SHOT 4: Insert shot, 85mm rack focus / Match cut into the toothbrush held at a natural forward brushing angle against the front teeth, hand relaxed and upright, mint foam and mirror eye. / SFX: bristle scrape, sink drip. SHOT 5: Interior fridge view, 24mm wide / Object pass into the camera inside the fridge looking out as the door snaps open and her hand darts in, blue fridge light framing a hurried grab for breakfast ingredients. / SFX: fridge hum, bottle clink, shelf rattle. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into eggs and toast hitting the pan under warm practical light. / SFX: butter sizzle, chop tap. SHOT 7: MCU, centered 50mm push-in / Match cut into one rushed bite, a quick clock glance, and an immediate rise from the chair. / SFX: crunch, ceramic clink, chair scrape. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into striped socks snapping on. / SFX: fabric stretch, heel tap. SHOT 9: MS, 35mm pivot / Camera wipe into a rushed outfit change as the sleep tee disappears under a fitted top and tailored jacket, then her tote, keys, and transit card get scooped up in one messy grab. / SFX: fabric whip, key jingle, zipper pull, bag rustle. SHOT 10: Insert shot, 50mm overhead / Match cut into lace-up shoes slamming on as the laces yank tight in one impatient pull. / SFX: sole thump, lace tug, short breath. SHOT 11: WS, 24mm parallax / Whip pan transition into her, now in the tailored outside outfit, rushing through the apartment door into corridor light without breaking stride. / SFX: latch click, rapid footsteps, hallway air. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the metro car interior only as she grips the pole, shifts with the carriage sway, checks the passing station lights, and snaps a tense glance toward the closing doors, reflected chrome streaking around her and the city smearing outside the window. / SFX: rail clatter, carriage screech, door warning chime, tight breath. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the office entrance as her access card hits the reader, the glass door unlocks, and she slips through fast before the chair roll and laptop open. / SFX: badge beep, door click, laptop chime. SHOT 14: OTS, 35mm handheld / Rhythmic cut into fingers racing across keys, chat windows blinking, coffee by the trackpad, and notifications stacking faster than she clears them. / SFX: keyboard burst, notification ticks, mouse click. SHOT 15: WS, 50mm pull-out / L-cut with a match from laptop close to apartment re-entry as the jacket drops, work clothes peel away, and she changes back into sleepwear before collapsing into bed in the opening frame shape. / SFX: door shut, bag drop, fabric rustle, blanket rustle, room tone.

702
Prompt preview

【第一段:柔美初现】时间段:0秒至3秒,景别与运镜:中景固定镜头,无运镜。女子妆造与服饰:女子长发披肩,头戴古风金冠与步摇,肤白红唇。期间展示三套服饰:1.黑底红边抹胸长裙,配金绣与珍珠流苏腰带;2.白袍红袖裙,内搭金绣抹胸;3.纯红开叉裙,配红金绣花肚兜。动作与神态:双臂随节奏舞动,指尖柔婉,表情柔和妩媚。声音:古风变装BGM。特效与环境:卡点硬切变装。背景为紫色地毯、屏风与烛台,紫雾弥漫。【第二段:清冷转换】时间段:3秒至6秒,景别与运镜:中景固定镜头。女子妆造与服饰:发型妆容不变。展示两套服饰:1.白袍黑裙,黑色抹胸饰有金蓝繁复刺绣,高开叉设计;2.粉色薄纱外衫,内搭浅蓝白底花卉刺绣长裙。动作与神态:手臂起落遮面后展开,身段轻盈,神态转为端庄清冷。声音:古风变装BGM。特效与环境:卡点硬切。冷暖色系服装交替,对比鲜明。【第三段:灵动转身】时间段:6秒至11秒,景别与运镜:中景固定镜头。女子妆造与服饰:穿着粉色透视轻纱外袍,内搭黑底金纹抹胸裙,腰间系紫色细带。动作与神态:背身回眸,提手轻抚,眼神含情,姿态灵动娇俏。声音:古风变装BGM。特效与环境:硬切转场。粉紫光影交错,烟雾效果增强。【第四段:华丽高频】时间段:11秒至15秒,景别与运镜:中景固定镜头。女子妆造与服饰:高频展示三套服饰:1.大红抹胸长裙,饰红金腰带;2.纯白广袖素色长袍,系白腰带;3.粉白拼色裙,胸前为浅蓝底飞禽刺绣。动作与神态:双手随急促鼓点上下交叠挥舞,动作幅度增大,气场全开。声音:古风变装BGM。特效与环境:极速卡点换装。多种色彩快速冲击,视觉华丽度达到高潮。

1302
Prompt preview

A moonlit piano chase where the mouse turns the whole instrument into a trap. What happens The mouse runs across piano keys, making playful notes. The cat stalks across the piano lid. The cat lunges, but the mouse slips into the piano. The cat gets nearly caught by the closing lid. Inside the piano, the mouse runs through strings and hammers. The cat’s tail gets plucked like an instrument. The cat crashes into the keyboard section, causing a chaotic musical explosion. Final gag: the mouse presses one neat final note while the cat pops out wearing sheet music on its head.

701
Prompt preview

[0-5s] Dynamic low-angle tracking shot pacing a female downhill longboarder in a deep aerodynamic tuck speeding down a steep mountain pass. Blinding, intense directional sunlight hits her profile, generating stark, elongated, pitch-black shadows onto the sheer, rough-hewn ancient stone cliff walls to her right. The atmosphere is adrenaline-fueled with high-contrast, dramatic lighting. [5-10s] The camera smoothly tilts up and racks focus entirely to the cliff face, filling the frame with her razor-sharp shadow mimicking her fluid slalom carves across the weathered, pitted limestone architecture, creating a mesmerizing optical illusion of a dark silhouette dancing along the ancient masonry. [10-15s] A rapid whip-pan and macro snap-zoom abruptly shifts the camera down to street level for an ultra-realistic extreme close-up of the longboard's vibrant polyurethane wheels executing a heavy sideways drift. Thick, volumetric white friction smoke billows from the wheels as they violently grind against the highly textured, sun-baked granular black asphalt, highlighting raw kinetic energy and photorealistic surface materiality.

1200
Prompt preview

A fast-paced comedic parody Seedance 2 short set in an ancient imperial study. An orange cat dressed as Qin Shi Huang in Han-style golden dragon robes sits behind a large desk. Gray mice in minister outfits line up, each stepping forward with scrolls. The cat barely looks and scribbles messy, meaningless brush strokes, moving faster and faster. Dialogue (overlapping): Mice: “Your Majesty, urgent matter!” “National crisis!” Cat: “Approved. Next. Whatever.” Suddenly, the cat slams the desk and shouts, “ENOUGH!!” He stands up and kicks the mice one by one, sending them flying like rockets. Final shot: he smugly adjusts his robe and strides out, saying, “This empire runs perfectly.” Camera: fast cuts, whip pans, strong motion blur, 0.6–1.2s pacing, ending in slow motion. Tone: absurd, exaggerated, high-energy comedy.

700
Cinematic Sci-Fi fantasy duel for Seedance 2

Cinematic Sci-Fi fantasy duel for Seedance 2

ultra cinematic sci-fi fantasy duel in daylight, a warrior wielding a glowing energy blade stands facing a massive terrifying creature, calm and focused, ready for an intense high-speed confrontation Dynamic cinematic system, mix of tracking shots + fast orbit moves + whip pans, seamless transitions masked by blade motion, impacts, and energy bursts, fluid continuous sequence with alternating real-time and slow motion highlights (0-3s) wide establishing shot, warrior standing still, energy blade ignites with bright glow, creature approaching aggressively, tension builds (3-6s) creature lunges forward, warrior reacts instantly with precise sidestep, fast blade strike, fluid defensive movement (6-9s) high-speed combat exchange, warrior chaining fast strikes and evasions, blade leaving light trails, creature attacking with powerful sweeping motions, camera orbiting rapidly (9-12s) slow motion highlight, warrior leaps and spins mid-air, energy blade slicing through space, creature reacting to impact, debris and dust suspended (12-15s) final clash, creature charges, warrior channels force-like energy push combined with forward strike, massive impact sending shockwave across environment Open landscape under bright daylight, minimal clutter, ground reacting to impacts, dust and debris enhancing motion and scale Ultra realistic, high-end cinematic action, precise choreography, glowing energy blade effects, strong contrast lighting, fluid motion, intense speed, epic scale, no distortion, no stretching

801
【云窟剑影·天门血战】

【云窟剑影·天门血战】

【云窟剑影·天门血战】 ——张家界天门山一镜到底 核心风格: 徐克新式武侠大片、一镜到底、高帧率、4K超清。 色调: 徐克亮调,“冷玉青墨 + 琥珀流光”。高对比、山岚自带柔光滤镜,锐化人物轮廓,达芬奇工业级调色。 场景: 张家界天门山(湘西诡谲地貌。天门洞开,吞云吐雾;999级天梯垂直挂于绝壁,如通天之路;石林石柱如利剑攒蹙,云海翻腾间栈道若隐若现,飞鸟不渡)。 运镜轨迹: 低角度仰拍(强调天险) → 急速推向洞口 → 180°横向平移(展现栈道激斗) → 俯冲下坠 → 缓拉回正 → 逆光特写。 镜头脚本: 0-4秒【起势·天门云涌】: 运镜: 极低角度仰拍,镜头从天梯底部向上急速俯冲掠过。 画面: 人物面部参考@【@图1】武侠侠客装扮(白衣胜雪,斗笠压低,手持长剑) 孤身立于999级天梯中央。 动作: 狂风卷起周遭云雾,【@图1】右手扶剑柄,左手捏剑指划过鼻梁。镜头拉远,展现其背后的天门洞,宛如一只巨大的苍天之眼。 4-8秒【激斗·悬梯截杀】: 运镜: 180°环绕平移。 画面: 十余名劲装死士从两侧如猿猴般贴着绝壁荡下。 动作: 【@图1】足尖点梯,身形倒挂旋转。(徐克式慢动量感) 剑不出鞘,以鞘代棍点、拨、挑,气浪将台阶上的雨水震成水雾。镜头急速环绕,捕捉残影与金属撞击的火花。 8-11秒【破阵·纵横石林】: 运镜: 镜头跟随人物俯冲,穿过石拱门进入悬崖栈道。 画面: 刺客布下钢丝阵。 动作: 【@图1】长剑终于出鞘(剑身映射琥珀色日光),一记横扫千军。剑气化作青墨弧光,斩断钢丝,钢丝崩断回弹击碎崖石。他在仅容一人的栈道上闪转腾挪,身影与石柱交错,虚实结合。 11-15秒【收势·雾散孤峰】: 运镜: 镜头从洞口向外缓拉,由窄变宽,展现万丈深渊。 画面: 漫天符纸(或枯叶)随风飞舞,【@图1】立于天门洞边缘,脚下即是云海。 动作: 挽剑花归鞘,反手背剑。阳光从天门洞背后透射过来,形成巨大的丁达尔效应。 定格: 镜头推进至极度特写,斗笠边缘滴下一滴血,划过下颌。眼神凌厉如电,背景是无尽的山河大观。

1800
Prompt preview

SUBJECTS: Main Subject: A parkour expert in POV perspective, defined by visible arms, hands, forearms, shoe tips, lower knees, grips, hand placements, wall runs, precise landings, slides, landing cushioning, and weight shifts. Style: Painterly 3D, stylized on real human anatomy with hand-painted textures, softened edges, visible brushstrokes, and selective detail. Lighting follows real-world physics with a cinematic composition. ENVIRONMENT: Neon cityscape at night, featuring complex urban architecture. The space blends rooftops, industrial platforms, equipment layers, parking garages, exposed steel, glass walkways, railings, low walls, gaps, staircases, ventilation shafts, pipes, billboards, and aerial connections, creating a continuous, dynamic path in all directions. The distant view is a layered neon city canyon, fading into the fog. TIMELINE: 0:00-0:02: 32mm–35mm equivalent, POV. High-speed running begins with no pause. The character bursts between offset rooftops and platforms, navigating architectural nodes: low walls, railing gaps, short height drops, narrow edges, and a wall for wall runs. The character strides across the gap, speed vaults over a low wall, and shifts direction with a one-handed touch, keeping the movement dense and continuous. 0:02-0:04: Hard cut. The character continues sprinting, performing a precision jump to a narrow platform edge. No pause on landing, immediately transitioning into a cat leap to a higher platform edge, briefly suspended before pulling up using core strength. They then charge towards a passage, performing a short underbar or close-pass movement, forming a continuous action chain. 0:04-0:07: The character advances along a parking structure-like platform and industrial edge, crossing pipes and stepping precisely along a narrow guardrail. After two steps, they use a wall for a tic-tac wall run, leaping to a higher angled platform. Upon landing, they slide along a tilted glass roof, followed by a kong or quick hand support to clear the obstacle. 0:07-0:10: Match cut to the most thrilling 3D switch. The character enters a vertical space formed by billboards, stair platforms, and exposed steel beams, stepping onto a narrow beam, then pulling up on a fixed steel beam. They wall-run to raise, then cut to a higher maintenance platform. Sprinting along the narrow outer edge of a walkway, they precision jump to a smaller landing spot, with rooftops and bridges visible beneath. 0:10-0:12: Cut to peak rescue. The character lands on the edge of a semi-transparent glass walkway, which is slippery from rain. A previously existing damaged area begins to collapse under weight. The character makes a critical correction at high speed, catching a lower railing, then swinging to recover and pull back onto the bridge. They immediately slide under a tilted steel beam and leap over a broken frame. 0:12-0:15: Quick cut to the final explosive burst. The character sprints up the last set of platforms and narrow edges to the highest point, taking a brief press step before leaping. On landing, the knees and ankles cushion the impact, with the camera compressing and snapping back. The character steadies themselves, and the camera tilts up to reveal a vast neon city skyline. Rooftop gardens, glass domes, neon towers, and aerial structures interlace, with super-tall buildings extending into the fog, creating an immense, bottomless urban canyon between them. The character briefly raises their hands to adjust their breath and balance before stopping at the highest edge to gaze over the city.

1201
Prompt preview

FORMAT: 15s / 182 BPM / 7 CUTS / minimalist 2D stick fight animation, pure white background, snap-fast readability SUBJECTS: Two 2D stick fighters drawn as solid black lines on a pure white field. One is lean and reactive, the other is broader and hits with heavy forward pressure. ENVIRONMENT: Empty white background, no props, only black speed lines, impact circles, smear frames, skid marks, and sharp red blood accents. The negative space keeps every strike readable. MOOD: Brutal, snap-fast, relentless, showy, unfinished. COLOR LOGIC: Monochromatic Grading TIMELINE: 0:00-0:01: Wide shot with extreme negative space. The lean fighter holds center as the broader fighter drops in from above already swinging. Hard push-in. 24mm wide feel. SFX: (air drop, hard land, sharp whoosh). Pure white field, hard black lines only. 0:01-0:03: CUT ON ACTION. Side-on WS. The broader fighter fires punch, hook, knee. The lean fighter slips, blocks, absorbs the knee, then answers with low kick, fast cross, spinning back kick. A thin red blood arc snaps off the last hit. Short truck move. 35mm spherical feel. SFX: (heavy swishes, hit ticks, dry thuds, foot taps). 0:03-0:05: SMASH CUT. Medium wide side view. The broader fighter answers with body hook, elbow, backfist, stomp kick, rushing shoulder, driving the lean fighter across frame. Brief red spatter near the impact rings. Fast lateral move with slight undercrank. 35mm flat animation feel. SFX: (impact cracks, whip swishes, stomp hit, short air bursts). 0:05-0:07: CUT ON ACTION. Side-on WS. The lean fighter ducks under the next swing, steps inside, lands ribs punch, chin elbow, rising chest kick. A brief red spray snaps off the last impact. Short truck move. 35mm film feel. SFX: (duck swish, body thud, elbow crack, kick crack, skid scrape). 0:07-0:10: WHIP PAN TRANSITION. Side-on WS. Both rush back in and trade a twelve-hit string, punch, block, elbow, knee, duck, backfist, kick, catch, shove, hook, spinning elbow, straight cross. Quick red flicks snap off the hardest contacts. Fast truck move with momentum cutting. 35mm spherical feel. SFX: (rapid hit flurry, hard swishes, bass ticks, breath bursts). Thick black impact circles on the heaviest hits. 0:10-0:12: CUT ON ACTION. Worm's eye wide shot. The broader fighter surges again, the lean fighter absorbs two hits, slips the third, steps off the planted thigh, vaults up, hammers down, and both collide midair in a tight X silhouette that cracks apart instantly. Arc shot around the clash. 24mm wide feel. SFX: (rising whoosh, hit flurry, double crack, burst hiss, bass slam). 0:12-0:15: HARD CUT. Monumental WS. Both land already moving, skid one step, rebound, and rush back to center without resetting, disappearing into black strike smears and red flecks over the last impacts. Tiny push-in, ending mid-exchange. 50mm standard feel. SFX: (skid scrape, hard swishes, dry impacts, low ring).

1302
Seedance2.0跑车商业摄影

Seedance2.0跑车商业摄影

跑车商业摄影分镜 镜头一 (1.5s): 画面开头是跑车,正面镜头,展示标志性的“愤怒”前脸。 镜头二 (1s): 近景镜头,虚拟摄像机慢慢围绕车标进行环绕运动(不转圈,纯环绕),特写法拉利跃马标志。 镜头三 (1.5s): 近景镜头,斜看LaFerrari独特的蝴蝶门(车身侧面),进行缓慢环绕运镜,强调其车身线条。 镜头四 (1s): 镜头移动至车尾处,进行近景拍摄,随后慢慢往后拉,运用希区柯克镜头(Dolly Zoom)效果,呈现视觉冲击感。 镜头五 (1s): 近景镜头拍摄车的后视镜,保持缓慢环绕运镜。 镜头六 (1s): 镜头缓慢向前推进,采用低角度推进运镜。车静止,呈现强烈透视感、光影渐变。专业汽车摄影,深邃背景,电影级构图,重心沉稳,高清实拍画质。 镜头七 (1s): 横向轨道滑动运镜,镜头平行扫过LaFerrari车身。车静止不动,流畅平移画面。侧光勾勒腰线,轮毂特写,细腻反光,高级感,电影运镜,干净构图。 镜头八 (1s): 俯视视角,镜头缓慢下降运镜。静态跑车,完美车身比例,顶光质感,干净地面反射,航拍感运镜,车静止,构图对称,奢华质感,8K超写实,广告级画面。 镜头九 (1s): 镜头缓慢推近特写,从整车推到车灯/轮毂/腰线。车静止,微距细节,光影渐变,电影感浅景深,高级质感,细节锐利,商业摄影。 说明: 画面与画面之间无需转场。 画面中不出现任何人。 最高画质:8K。

1101
顶级商业质感的亚洲超模与豪华跑车视觉大片🎬

顶级商业质感的亚洲超模与豪华跑车视觉大片🎬

生成一段具备顶级商业质感的亚洲超模与豪华跑车视觉大片,要求导演级分镜编排,节奏紧凑且高级。 0-2秒:[宏观到微观] 开场采用极速推镜头,从跑车锐利的大灯延时残影瞬间切入到亚洲顶级美女模特的瞳孔特写,展现极致的东方神韵。 2-5秒:[LOCKED-ON SHOT] 镜头锁定在模特的侧脸,伴随她自信且优雅的步伐进行侧向平移跟拍(Tracking Shot)。模特身穿高定丝绸质感晚礼服,发丝随风微动,背景是霓虹虚化的都市高架桥。 5-8秒:[360度环绕轨道镜] 模特站在三辆跑车交汇处中心位,镜头以其为轴心进行快速的低角度圆周环绕。通过升格(慢动作)处理捕捉她冷艳的回眸瞬间,眼神具备极强的侵略性和高级感。 8-10秒:[底角仰拍Hero Shot] 镜头从地面视角极速拉远至全景,模特傲立于豪车群中央,画面构图呈现完美的对称美学,光影聚焦在人脸上,展现女王般的统治力。 视觉风格:极致电影级写实,2.35:1宽银幕。整体色调偏向冷调青橙(Teal & Orange),画面带有自然的胶片颗粒感和高光柔化。人物肤质细腻自然,具有顶奢名刊的妆造质感。 声音设计:重低音电子氛围音乐,音效需根据镜头切换进行卡点(Swish音效),画面节奏随音乐鼓点产生呼吸感。 控制指令:锁定亚洲模特的五官特征与高级感妆容,确保人物在多变镜头下的一致性;动作衔接需丝滑无卡顿,光影随着模特的走位产生实时的物理反射。

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A towering humanoid entity made of shifting translucent geometry appears above a megacity skyline, its body composed of overlapping dimensional planes reflecting alternate realities — hook at second two: the entity opens both hands and a vertical dimensional tear slices through the city. Reality splits. Two versions of the city begin occupying the same space. Buildings phase through each other as competing timelines collide. The destruction is dimensional and structural: streets fold into mirrored corridors, cars fall sideways into parallel gravity planes, and skyscrapers fragment into geometric shards as their alternate versions misalign. Every movement of the entity widens the rift. Entire districts slide into adjacent dimensions. The gauntlet unfolds through a skyline progressively divided between worlds: street level where pedestrians phase between realities → mid-rise districts where buildings overlap in transparent duplicates → rooftop where entire towers rotate into perpendicular universes. Aircraft vanish into dimensional folds. Bridges twist into impossible angles. Chase-cam flying through intersecting city layers as gravity shifts between realities. Velocity ramp when the dimensional rift expands wide enough to swallow an entire city block. Cut to aerial: the megacity now exists as two overlapping worlds drifting apart. The dimensional entity stands between them. Diegetic prismatic dimensional light reflecting through fractured architecture and overlapping skylines, cinematic multiverse distortion effects, particle fragments of shattered reality, 4K.

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First-person POV of an ice cube dropped into a glass of soda. The cube crashes into a bubbling ocean of carbonated liquid. Gigantic bubbles rise like balloons around the cube. A lemon slice floats overhead like a glowing sun. The ice cube slowly melts as the drink level lowers. Finally the cube slides toward a straw vortex and disappears. Macro drink environment POV, carbonation bubble storms, melting ice transformation, cinematic macro realism, 4K.

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SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

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Prompt preview

15-second continuous single-shot action sequence. No cuts. No scene transitions. Ultra-realistic modern war cinematic, rotor wash, dust storms, debris, interior/exterior lighting contrast, strong vibration Scene Structure Urban canyon → destroyed building → exit to open street 0–3s — POV flight View from side-mounted camera on helicopter. Flying low between buildings. Rotor wash pushing debris. 3–6s — entry path Partially collapsed building ahead. Open structural gap visible. Pilot commits to entry. 6–9s — transition through structure Helicopter enters building. Debris and dust engulf frame. Camera passes between beams and rubble. 9–11s — slow motion (interior traversal) Time slows. – dust particles suspended – fragments floating – light beams cutting through interior Helicopter barely clearing obstacles. 11–13s — exit transition Camera moves outward as aircraft exits structure. Light explodes into frame. 13–15s — continuation Helicopter banks hard into open street. Dust trailing behind. Maintains aggressive forward motion.

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